

The loot is varied, providing plenty to explore throughout each level. Every encounter and every locations feels totally fresh. There may be undead soldiers inside trying to gun me down, or pyromaniacs that rise from the grown to throw seeking fireballs. Upon entering, every single one feels and looks very similar, but as I ventured deeper, I felt the individuality of each location. This is really seen within the many dungeon areas of the game. Each design is unique, while all flowing together, giving the sense of a unanimous world. There is a definite essence attributed to the graphical aspect of the game.

With either choice the game looks great, with colorful flashes of light filling the screen during large battles, and melancholy set pieces lining environments of each level. The game can run great on small, budget PCs on lower settings and great on huge dream machines cranked to max settings. The optimization is exactly what you’d hope for from a game that hasn’t shown it’s face on console. Plan to run Victor Vran, man?įor an indie title, the game runs like a dream. While it isn’t earth-shattering, it is a nice little touch that is enough to give Victor Vran a unique vibe. He will reference other games and sometimes even break the fourth-wall, causing players to perk up their ears while playing. However, the more the game progressed, the more I enjoyed having the comedic relief of Voice. At first I was turned off by some distant narrator that was never seen. However, the “Voice” will taunt Victor throughout the game. We are introduced early on to something simply referred to as the “Voice.” Immediately you think, “helper” or “guide” role for this being. Instead of the story being the driving force behind the game, the mounds of loot instead entice players to endure the journey ahead. Nothing special, but it provides some sustenance nonetheless. In this venture, he finds himself mixed up in saving an entire kingdom from being overrun with the monsters, not to mention his fellow brethren. Victor is a demon hunter sent to find a fellow hunter.

One of the familiar features of Victor Vran that can be seen in many other action-RPGs is the lack of a deep story. The outcome couldn’t have been more beautifully done.
#VICTOR VRAN REVIEW CRACK#
Despite this, Haemimont Games ( Tropico 5, Omerta) decided to take a crack at the genre with their newest game Victor Vran. It would be easy for Haemimont to capitalize on a very popular formula, defined by genre prominent Diablo, deciding to put their own spin on it. There is no shortage of isometric action-RPGs, growing in popularity in the past few years with games like Torchlight 2 and Path of Exhile becoming incredibly popular.
